Three versus Eleven: Difference between revisions

From Exiled Kingdoms Wiki
(Clarified and formatted the signed petitions list for readability. I get a lot of emails about this quest and end up linking it to a lot of people)
No edit summary
Line 18: Line 18:
|Walkthrough=While approaching the [[New Garand Temple]] with [[Hirge]] as your companion, she will suddenly stop you and begin talking about the temple. She remarks it is sad that a place with such tremendous potential to help the masses is being wasted by the nobles. Her abrupt approach fell on deaf ears. Perhaps you can handle the situation with more tact and actually see some change.
|Walkthrough=While approaching the [[New Garand Temple]] with [[Hirge]] as your companion, she will suddenly stop you and begin talking about the temple. She remarks it is sad that a place with such tremendous potential to help the masses is being wasted by the nobles. Her abrupt approach fell on deaf ears. Perhaps you can handle the situation with more tact and actually see some change.
<br />The first thing you must do is head to the [[Royal Castle]] and enter the courtyard. Here you will encounter [[Governor D'Azlan]]. Speak to him about the church to continue the quest. As you make your case, there will be two [[Traits|trait]] checks you can pass to make this quest much easier. Level 3 [[Intellect]] or Level 4 [[Personality]] checks will convince the Governor of the need for the temple to change, but he will still need to be able to show the townspeople support it.
<br />The first thing you must do is head to the [[Royal Castle]] and enter the courtyard. Here you will encounter [[Governor D'Azlan]]. Speak to him about the church to continue the quest. As you make your case, there will be two [[Traits|trait]] checks you can pass to make this quest much easier. Level 3 [[Intellect]] or Level 4 [[Personality]] checks will convince the Governor of the need for the temple to change, but he will still need to be able to show the townspeople support it.
<br />If you can't pass either check, you will have to resort to a more elaborate and expensive route, assuming you can pass a Level 1 [[Personality]] check after hinting that you might bribe the governor. Fail this check, and you will be tossed from castle. Pass the check and the governor will accept a 'donation' of 3000 gold to 'move things along'.  
<br />If you can't pass either check, you will have to resort to a more expensive route, assuming you can pass a Level 1 [[Personality]] check after hinting that you might bribe the governor. Fail this check, and you will be tossed from castle. Pass the check and the governor will accept a 'donation' of 3000 gold to 'move things along'.  
<br />However you pass the checks, you will now need 3 [[Signed Petition|signed petitions]] from people of importance in [[New Garand (City)|New Garand]]. Depending on your actions in previous quests, this will either be quick and easy, or require a little more energy and money. There are 5 possible signatures you can get around town: <br />
<br />However you pass the checks, you will now need 3 [[Signed Petition|signed petitions]] from people of importance in [[New Garand (City)|New Garand]]. Depending on your actions in previous quests, this will either be quick and easy, or require a little more energy and money. There are 5 possible signatures you can get around town: <br />
* The first and easiest is from [[Sir Andrew Mason]]. By completing [[Where did I put my sword...]] he wlll be forever grateful, and sign the petition. <br />
* The first and easiest is from [[Sir Andrew Mason]]. By completing [[Where did I put my sword...]] he wlll be forever grateful, and sign the petition. <br />

Revision as of 08:17, 19 December 2016


Exiled Kingdoms: Quests
StoryCompanionGuildSideTown Hall
Guild Quest: Three versus Eleven
Three versus Eleven.png
Starting Location
New Garand (City)
Given By
Hirge
Rewards
Turn in 3 Petitions:
Ability to join Cleric's Guild ♦ Choice of: Blessed Platemail Boots, Ring of Health, Shield of Life
Related Quests
Restoring the Faith

Three versus Eleven is a quest given to you by Hirge at New Garand (City).

Quest Overview

Quest #: 50 - Completable

The Imperial Temple in New Garand does little to help the people of the city. Hirge is determined to make it a temple dedicated to the service of the people in the name of The Three.

Quest Steps

  1. Approach temple with Hirge as companion
  2. Speak with governor in Royal Castle courtyard
  3. Gather 3 signatures
  4. Return with signed petition
  5. Head to the temple to get reward

Path

New Garand (City)Sir Andrew MasonFritha RhayaderLatimerGilmourKardagisBishop Arandir

Detailed Walkthrough

While approaching the New Garand Temple with Hirge as your companion, she will suddenly stop you and begin talking about the temple. She remarks it is sad that a place with such tremendous potential to help the masses is being wasted by the nobles. Her abrupt approach fell on deaf ears. Perhaps you can handle the situation with more tact and actually see some change.
The first thing you must do is head to the Royal Castle and enter the courtyard. Here you will encounter Governor D'Azlan. Speak to him about the church to continue the quest. As you make your case, there will be two trait checks you can pass to make this quest much easier. Level 3 Intellect or Level 4 Personality checks will convince the Governor of the need for the temple to change, but he will still need to be able to show the townspeople support it.
If you can't pass either check, you will have to resort to a more expensive route, assuming you can pass a Level 1 Personality check after hinting that you might bribe the governor. Fail this check, and you will be tossed from castle. Pass the check and the governor will accept a 'donation' of 3000 gold to 'move things along'.
However you pass the checks, you will now need 3 signed petitions from people of importance in New Garand. Depending on your actions in previous quests, this will either be quick and easy, or require a little more energy and money. There are 5 possible signatures you can get around town:

Get the three easiest signatures you can, then head back to the governor.
Show him the three signed petitions and he will declare, by order of the King, that the temple now be used by followers of the Three. You will gain experience and reputation with The Three. Now head to the temple to see the changes. Brother Gabriel can now offers his healing services here and Bishop Arandir has arrived. He will offer you a choice of three magic items: boots, a ring, or a shield. As a cleric, you now have the opportunity to join their guild (one-time lifelong membership). This will grant you access to the shop and bed in the temple and also advanced skill training from the Bishop.

Trait Checks

The following Trait checks are associated with this quest. Those marked with Decisive.png are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.

Trait RequirementNPC / ObjectArea Description
Decisive.png Intellect 3Governor D'AzlanRoyal Castle Yard Required for convincing the Governor to consider the reallocation of the temple, thus advancing the quest. Alternative: Personality 4 or Personality 1 + 3,000 Gold.
Decisive.png Personality 1Governor D'AzlanRoyal Castle Yard Required for convincing the Governor with a bribe of 3,000 Gold, thus advancing the quest. Free alternative: Intellect 3 or Personality 4.
Decisive.png Personality 4Governor D'AzlanRoyal Castle Yard Required for convincing the Governor to consider the reallocation of the temple, thus advancing the quest. Alternative: Intellect 3 or Personality 1 + 3,000 Gold.

Quest Rewards

Turn in 3 Petitions:

Reward

Reputation

Related Quests

Notes

You must have at least 1 Personality (or 3 Intellect) to complete this quest in any fashion.