Trait Checks: Difference between revisions

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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|4|Gravestone|[[The Dead God]]|[[Forgotten Temple]]|Mandatory for gaining additional information on [[Tol|Tol's]] followers and his current whereabouts, thus earning 800 XP right away and 1,000 XP later on should you decide to return the [[Broken Crown of Tol|Crown]] to [[Tol]]. Note: Only available after passing a preceding [[Intellect]] 3 check.|Decisive}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|4|Gravestone|[[The Dead God]]|[[Forgotten Temple]]|Mandatory for gaining additional information on [[Tol|Tol's]] followers and his current whereabouts, thus earning 800 XP right away and 1,000 XP later on should you decide to return the [[Broken Crown of Tol|Crown]] to [[Tol]]. Note: Only available after passing a preceding [[Intellect]] 3 check.|Decisive}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|4|[[Jarbad]]|[[Human Resources]]|[[Eastern Inori]]|Necessary for suspecting the slavers during your first encounter and learning about the true nature of their victims right away. Otherwise you have to learn the truth from [[Steel Thunder]]. Alternative: [[Personality]] 4.}}
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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Personality|3|[[Captain]]|[[The Snake Gang]]|[[Friguld]]|Necessary for peacefully entering [[Friguld]] for free and not being bothered by the [[Captain]] anymore. Otherwise you have to pay 100 [[Gold]] or a bottle of [[Friguld Rum]] each time you pass the city gate. Alternative: Having a positive repution with the [[Friguld Governor]], killing the [[Captain]], or never possessing enough gold in the first place.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Personality|3|[[Captain]]|[[The Snake Gang]]|[[Friguld]]|Necessary for peacefully entering [[Friguld]] for free and not being bothered by the [[Captain]] anymore. Otherwise you have to pay 100 [[Gold]] or a bottle of [[Friguld Rum]] each time you pass the city gate. Alternative: Having a positive repution with the [[Friguld Governor]], killing the [[Captain]], or never possessing enough gold in the first place.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Personality|3|[[Chancellor Malard]]|[[The Snake Gang]]|[[Governor's Manor]]|When having negative reputation with the [[Friguld Governor]]: Required to whitewash your reputation for only 500 [[Gold]] (1,000 [[Gold]] needed otherwise), thus regaining all options for [[The Snake Gang]] quest.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Personality|3|[[Chancellor Malard]]|[[The Snake Gang]]|[[Governor's Manor]]|When having negative reputation with the [[Friguld Governor]]: Required to whitewash your reputation for only 500 [[Gold]] (1,000 [[Gold]] needed otherwise), thus regaining all options for [[The Snake Gang]] quest.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Personality|3|[[Steel Thunder]]|[[Human Resources]]|[[Eastern Inori]]|Needed to outsmart [[Steel Thunder]] and deal an initial 70 HP blow should you decide to kill her. Otherwise your attack fails.}}
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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Personality|4|[[Zilda]]|[[The Snake Gang]]|[[Friguld]]|Needed to become friends with [[Zilda]] without having to bribe her. This option is only available when knowing rumors about a [[Black Shard]] in the [[Golden Cove Bank]]. Alternative: Paying 250 [[Gold]].}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Personality|4|[[Zilda]]|[[The Snake Gang]]|[[Friguld]]|Needed to become friends with [[Zilda]] without having to bribe her. This option is only available when knowing rumors about a [[Black Shard]] in the [[Golden Cove Bank]]. Alternative: Paying 250 [[Gold]].}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Personality|4|[[Zilda]]|[[The Snake Gang]]|[[Kurgua Cave]]|When on friendly terms with [[Zilda]]: Required to convince her that your motives for robbing the bank are honorable. Otherwise a fight is unavoidable and you won't be able to rob the bank. Alternative: [[Intellect]] 3 or knowing rumors about a [[Black Shard]] in the [[Golden Cove Bank]].}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Personality|4|[[Zilda]]|[[The Snake Gang]]|[[Kurgua Cave]]|When on friendly terms with [[Zilda]]: Required to convince her that your motives for robbing the bank are honorable. Otherwise a fight is unavoidable and you won't be able to rob the bank. Alternative: [[Intellect]] 3 or knowing rumors about a [[Black Shard]] in the [[Golden Cove Bank]].}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Personality|4|[[Jarbad]]|[[Human Resources]]|[[Eastern Inori]]|Necessary for suspecting the slavers during your first encounter and learning about the true nature of their victims right away. Otherwise you have to learn the truth from [[Steel Thunder]]. Alternative: [[Intellect]] 4.}}
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Revision as of 18:42, 22 October 2017