Trait Checks: Difference between revisions

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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|1|[[Rodney]]|[[The seed of trust]]|[[Northern Bluemist River]]|Provides a quicker way for achieving the most profitable outcome of the negotiation with [[Rodney]] (250 [[Gold]], 180 XP). The same result can also be achieved without a trait check.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|1|[[Rodney]]|[[The seed of trust]]|[[Northern Bluemist River]]|Provides a quicker way for achieving the most profitable outcome of the negotiation with [[Rodney]] (250 [[Gold]], 180 XP). The same result can also be achieved without a trait check.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|1|Odo Steinz corpse|[[A mysterious letter]]|[[Odo Steinz House - New Garand]]|Needed to obtain a hint about a missing object when not having the [[Inheritance Letter]] in your inventory while examining the corpse.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|1|Odo Steinz' corpse|[[A mysterious letter]]|[[Odo Steinz House - New Garand]]|Needed to obtain a hint about a missing object when not having the [[Inheritance Letter]] in your inventory while examining the corpse.}}
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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|2|[[Mirmek]] nest|[[Hunting bugs!]]|[[Northern Bluemist River]]|Required to get a hint that poison can be used to destroy the nest (only if you don't have any). Not required to actually pour venom into the nest.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|2|[[Mirmek]] nest|[[Hunting bugs!]]|[[Northern Bluemist River]]|Required to get a hint that poison can be used to destroy the nest (only if you don't have any). Not required to actually pour venom into the nest.}}
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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|2|Statue|None|[[Irazur Tomb]]|Mandatory to discover the lever for deactivating the gas trap. Alternative: Having [[Adaon]] in your party.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|2|Statue|None|[[Irazur Tomb]]|Mandatory to discover the lever for deactivating the gas trap. Alternative: Having [[Adaon]] in your party.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|2|[[Rodo]]|[[Smugglers in the Night]]|[[Northern Inori Desert]]|Required to become aware of [[Rodo]]'s attempt to poison you (when drinking tea with him) and prevent getting hurt by 100 [[Toxic]] damage. You have to fight the smugglers nonetheless.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|2|[[Rodo]]|[[Smugglers in the Night]]|[[Northern Inori Desert]]|Required to become aware of [[Rodo]]'s attempt to poison you (when drinking tea with him) and prevent getting hurt by 100 [[Toxic]] damage. You have to fight the smugglers nonetheless.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|2|Statue|[[Welcome to the House]]|[[New Garand Sewers]]|Mandatory to discover the coin slot for opening the grate, thus gaining entrance to the [[Seventh House]]. Alternative: Having [[Adaon]] in your party.}}
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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|3|[[Woodswoman]]|[[The Moon Children]]|[[Iross Highlands]]|Required to become aware of the ambush and avoid taking 100 HP initial damage. Alternative: [[Personality]] 3 or asking about [[Zuz'sare]] when [[The Prodigal Daughter]] is active.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|3|[[Woodswoman]]|[[The Moon Children]]|[[Iross Highlands]]|Required to become aware of the ambush and avoid taking 100 HP initial damage. Alternative: [[Personality]] 3 or asking about [[Zuz'sare]] when [[The Prodigal Daughter]] is active.}}

Revision as of 12:52, 19 November 2017