Trait Checks: Difference between revisions
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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|4|[[Jarbad]]|[[Human Resources]]|[[Eastern Inori]]|Necessary for suspecting the slavers during your first encounter and learning about the true nature of their victims right away. Otherwise you have to learn the truth from [[Steel Thunder]]. Alternative: [[Personality]] 4.}} | {{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|4|[[Jarbad]]|[[Human Resources]]|[[Eastern Inori]]|Necessary for suspecting the slavers during your first encounter and learning about the true nature of their victims right away. Otherwise you have to learn the truth from [[Steel Thunder]]. Alternative: [[Personality]] 4.}} | ||
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|4|Console|[[The Ark of Lothasan]]|[[Ark of Lothasan (Reactor)]]|Only when joining the [[Forsaken]]: Required to destroy the reactor without taking harm, thus gaining 2,000 XP. Otherwise you receive 350 [[Toxic]] damage and have to fight a [[Battle Droid]]. Note: Only available when having a [[Large Battery]] in your inventory.}} | {{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|4|Console|[[The Ark of Lothasan]]|[[Ark of Lothasan (Reactor)]]|Only when joining the [[Forsaken]]: Required to destroy the reactor without taking harm, thus gaining 2,000 XP. Otherwise you receive 350 [[Toxic]] damage and have to fight a [[Battle Droid]]. Note: Only available when having a [[Large Battery]] in your inventory.}} | ||
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|4|Console|[[The Ark of Lothasan]]|[[Ark of Lothasan (Reactor)]]|Needed for obtaining the [[Force Belt]] from the vending machine. Alternative: [[Strength]] 4.|Decisive}} | |||
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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|5|[[Magister]]|[[The Ark of Lothasan]]|[[Ark of Lothasan (Upper Deck)]]|Mandatory for being convincing during the final debate with the [[Forsaken]] Council. This is one piece of a puzzle toward a peaceful ending of the game. Alternative: [[Personality]] 5.|Decisive}} | {{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|5|[[Magister]]|[[The Ark of Lothasan]]|[[Ark of Lothasan (Upper Deck)]]|Mandatory for being convincing during the final debate with the [[Forsaken]] Council. This is one piece of a puzzle toward a peaceful ending of the game. Alternative: [[Personality]] 5.|Decisive}} | ||
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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Strength|4|Console|[[The Ark of Lothasan]]|[[Ark of Lothasan (Reactor)]]|Needed for obtaining the [[Force Belt]] from the vending machine. Alternative: [[Intellect]] 4.|Decisive}} | |||
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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Strength|5|Door of cage trap|[[The Snake Gang]]|[[Kurgua Cave]]|When hostile to [[Zilda]]: Required to break the door of the cage trap in the first attempt. Three attempts are needed otherwise. Alternative: [[Awareness]] 4.}} | {{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Strength|5|Door of cage trap|[[The Snake Gang]]|[[Kurgua Cave]]|When hostile to [[Zilda]]: Required to break the door of the cage trap in the first attempt. Three attempts are needed otherwise. Alternative: [[Awareness]] 4.}} | ||
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