Trait Checks: Difference between revisions

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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|1|[[Rodney]]|[[The seed of trust]]|[[Northern Bluemist River]]|Provides a quicker way for achieving the most profitable outcome of the negotiation with [[Rodney]] (250 [[Gold]], 180 XP). The same result can also be achieved without a trait check.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|1|[[Rodney]]|[[The seed of trust]]|[[Northern Bluemist River]]|Provides a quicker way for achieving the most profitable outcome of the negotiation with [[Rodney]] (250 [[Gold]], 180 XP). The same result can also be achieved without a trait check.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|1|Odo Steinz' corpse|[[A mysterious letter]]|[[Odo Steinz House - New Garand]]|Needed to obtain a hint about a missing object when not having the [[Inheritance Letter]] in your inventory while examining the corpse.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|1|Corpse|[[A mysterious letter]]|[[Odo Steinz House - New Garand]]|Needed to obtain a hint about a missing object when not having the [[Inheritance Letter]] in your inventory while examining Odo Steinz' corpse.}}
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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|2|[[Mirmek]] nest|[[Hunting bugs!]]|[[Northern Bluemist River]]|Necessary for getting a hint that poison can be used to destroy the nest (only if you don't have any). Not required to actually pour venom into the nest.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Awareness|2|[[Mirmek]] nest|[[Hunting bugs!]]|[[Northern Bluemist River]]|Necessary for getting a hint that poison can be used to destroy the nest (only if you don't have any). Not required to actually pour venom into the nest.}}
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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|2|[[Derina Gasham]]|[[The Mathrisian Codex]]|[[Southern Dragon Mountains]]|Required to obtain a hint regarding protection against radiation damage.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|2|[[Derina Gasham]]|[[The Mathrisian Codex]]|[[Southern Dragon Mountains]]|Required to obtain a hint regarding protection against radiation damage.}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|2|Console|[[The Ark of Lothasan]]|[[Ark of Lothasan]]|Necessary for obtaining the [[Data Pad]] from the library console. This is one piece of a puzzle toward a peaceful ending of the game.|Decisive}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|2|Console|[[The Ark of Lothasan]]|[[Ark of Lothasan]]|Necessary for obtaining the [[Data Pad]] from the library console. This is one piece of a puzzle toward a peaceful ending of the game.|Decisive}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|2|[[Ghostly Figure]]|[[The Ark of Lothasan]]|[[Tower of Tremadan]]|Needed for obtaining an optional hint on where to head next in the quest.}}
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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|3|[[Flame Prophet]]|[[The Prodigal Daughter]]|[[Lambar Cave]]|Required for persuading [[Zuz'sare]] to assist you in the battle against [[The Undermother]].}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|3|[[Flame Prophet]]|[[The Prodigal Daughter]]|[[Lambar Cave]]|Required for persuading [[Zuz'sare]] to assist you in the battle against [[The Undermother]].}}
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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|5|[[Magister]]|[[The Ark of Lothasan]]|[[Ark of Lothasan (Upper Deck)]]|Mandatory for being convincing during the final debate with the [[Forsaken]] Council. This is one piece of a puzzle toward a peaceful ending of the game. Alternative: [[Personality]] 5.|Decisive}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|5|[[Magister]]|[[The Ark of Lothasan]]|[[Ark of Lothasan (Upper Deck)]]|Mandatory for being convincing during the final debate with the [[Forsaken]] Council. This is one piece of a puzzle toward a peaceful ending of the game. Alternative: [[Personality]] 5.|Decisive}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Intellect|5|[[Ghostly Figure]]|[[The Ark of Lothasan]]|[[Tower of Tremadan]]|Mandatory for learning the truth about your ancestry, thus being able to join the [[Forsaken]]. Alternative: [[Personality]] 6 or learning the truth from [[The Undermother]] by killing [[Zuz'sare]] during [[The Prodigal Daughter]].|Decisive}}


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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Personality|5|[[Magister]]|[[The Ark of Lothasan]]|[[Ark of Lothasan (Upper Deck)]]|Mandatory for being convincing during the final debate with the [[Forsaken]] Council. This is one piece of a puzzle toward a peaceful ending of the game. Alternative: [[Intellect]] 5.|Decisive}}
{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Personality|5|[[Magister]]|[[The Ark of Lothasan]]|[[Ark of Lothasan (Upper Deck)]]|Mandatory for being convincing during the final debate with the [[Forsaken]] Council. This is one piece of a puzzle toward a peaceful ending of the game. Alternative: [[Intellect]] 5.|Decisive}}
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{{TraitChk|{{{1|TraitTbl}}}|{{{2|}}}|Personality|6|[[Ghostly Figure]]|[[The Ark of Lothasan]]|[[Tower of Tremadan]]|Mandatory for learning the truth about your ancestry, thus being able to join the [[Forsaken]]. Alternative: [[Intellect]] 5 or learning the truth from [[The Undermother]] by killing [[Zuz'sare]] during [[The Prodigal Daughter]].|Decisive}}


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Revision as of 20:50, 9 December 2017