Urzuganar Lair
Exiled Kingdoms: Areas |
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All Areas ♦ Kingdoms ♦ Outdoors ♦ Cities ♦ Dungeons ♦ Buildings |
Dungeons: Urzuganar Lair |
World Map: H9 |
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In-Game Map |
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Contents
The Orc King claims this mine as base of operations. Well armed orcs patrol the halls while a group of slaves are forced to work the mine.
Dungeon Access
Urzuganar Lair is accessed from Southern Bluemist River.
Secrets
There is 1 Secret Door in this area.
NPCs
Quests
Teleportation
Scroll of Recall and Gate recall to Kingsbridge (City)
Threats
Difficulty (0...9) | Enemy Level | Elemental Dangers | Enemy Vulnerabilities |
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4 | 2−12 | ![]() ![]() |
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Recurring Enemies
- Orc Elite (22x)
- Orc Grunt | Orc Warrior | Orc Elite (20x random)
- Orc Warrior (10x)
- Orc Grunt | Orc Warrior (6x random)
- Orc Taskmaster (3x)
- Orc Cook (2x)
- Fire Mirmek (2x)
- Orc King
Environmental Dangers
- Spike Trap (3x)
Items
Random Loot
- 1 chest (in secret room) containing:
- 7-42 Gold (100%), Hardened Leather Boots (14.1%), Thief's Blade (13.4%), Small Sapphire (8%), Steel Shortsword (8%), Dirk (6.1%), Hardened Leather Cap (5.7%), Scroll of Lesser Wisdom (4.5%), Cowl of Fellowship (3.7%), Small Emerald (3.6%), Potion of Death Ward (3.5%), Potion of Moderate Healing (3.3%), Hardened Leather Cuirass (1.8%)
- 4 chests containing:
- 3-18 Gold (100%), Iron Axe (19.3%), Hardened Leather Cap (15%), Potion of Lesser Shielding (14.9%), Orc Battle Plans (14.8%), Hardened Leather Gauntlets (13.4%), Potion of Resist Cold (8%), Potion of Resist Fire (6.4%)
- 2 chests containing:
- 12-72 Gold (100%), Chainmail Gauntlets (15%), Potion of Light Healing (7.2%), Hunter's Mark (7%), Orc Battle Plans (6.5%), Small Emerald (6%), Potion of Speed (4.2%), Hatchet (3.8%), Bluesteel Maul (3.3%), Bluesteel Greataxe (2.4%)
Trait Checks
The following Trait checks are associated with this area. Those marked with are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.
Trait Requirement | NPC / Object | Quest | Description | |
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Intellect 1 | Niur | Prisoner of Orcs | Required to clearly remember Usham's name, thus convincing Niur to follow you. Otherwise you just have to guess who sent you. |
Map
Important sites and secrets
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Important NPCs and enemies
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Lore
While it might appear to be the same type of construction the Tolassians used upon first glance, a closer inspection quickly proves that this sprawling underground lair is actually of more recent manufacture. Additionally, it lacks many of the standard accouterments such locations have as normal fare. Regardless, adventurers and explorers should be on their toes. In addition to the literal horde of Orcs inside, there are plenty of other threats.
Attached to the lair, is a small mine for iron ore... The orcs have broken the wills of dozens of captives and these enslaved souls are almost nothing more than machines anymore; with little to no will or thoughts of their own. Unfortunately, for those who have fallen into this pitiable state, there is little that can be done other than hope they don't block or otherwise hinder those trying to traverse the mine.
Notes
- Four additional Orc Taskmasters are alerted each time you talk to Niur (during quest Prisoner of Orcs) and choose the wrong answers.