From Exiled Kingdoms Wiki

Warrior's Symbol
A Warrior in action!
Front-line fighters, trained to use almost every weapon or armor.
― In-game text

They can be barbarian brutes, skilled mercenaries, or refined knights. But all of them have something in common: they can use the heaviest armor and weapons, and they tend to get into a mess very often.

Warriors have the highest Health of all classes, and a decent damage progression. Their skills are often defensive, and that combined with their heavy armor makes them able to survive direct combat with many monsters at once. Well, at least better than others do! When needed, they can sacrifice some of their defense and use two-handed weapons, which are great against high-armor enemies. For the most part, only warriors can use them.

Warriors can hit multiple targets at once when trained in the Cleave skill.

Warrior Basics

  • Health at level 1: 45 HP
  • Health bonus/level: +6 HP
  • Other advantages or drawbacks: +1 bonus to melee damage every 5 levels (5, 10, 15, 20, etc.)

Usable Equipment


Light Armor, Chainmail, Platemail, Shield

See Armor Table.


Axe, Bow, Dagger, Greataxe, Greatsword, Hammer, Longsword, Mace, Maul, Off Hand, Shortsword

See Weapon Table


Warrior Skills

WhirlwindResilienceChargeFuryTwo Handed ExpertShield ExpertBashCleaveClass Skills
Name Effects Points Cooldown Description
Bash.png Bash Enemy pushed back 2/3/4 meters and stunned 1/2/3 seconds (+1 second if you use a shield) 1/1/2 16/14/12 Slam into an enemy, to push him back and maybe stun him. Does some damage, and it's a good way to split enemies or escape them.
Charge.png Charge Charge does +60%/+90%/+125%/+160% damage. 1/1/2/3 12/11/10/9 Your battle rage drives you through lines of enemies, cutting through them. Hitting more enemies causes more damage.
Cleave.png Cleave You hit one enemy normally, and one/two/three extra enemies for 50%/60%/75% damage 1/2/3 Your attacks are a deadly flurry of slashes. If your attack can hit more than one enemy in front of you, you will hit them all, not just the closest.
Fury.png Fury When you have less than 30%/35%/35% HP, deal +30%/+50%/+65% damage. 1/2/2 When you are injured, your rage increases your damage output making you more dangerous than ever.
Resilience.png Resilience Gain +5/+9/+14 armor for 6/8/10 seconds. 1/2/3 35/35/35 For a limited time, you focus in defense, and obtain an armor bonus. You may survive dangers that would normally kill you.
Shield Expert.png Shield Expert When wielding a shield, +1/+2/+3 armor, an extra +2/+3/+4 vs projectiles. 1/1/1 You are very experienced at fighting using a shield, in particular to cover from ranged attacks (including magical)
Two Handed Expert.png Two Handed Expert With 2-handed weapons, your STR multiplier to damage increases from x1.5 to x1.5/x2/x2.5, and add +5%/+5%/+10% stun chance. 1/2/3 You are especially proficient with two-handed weapons.
Whirlwind.png Whirlwind Whirlwind deals 50%/75%/100%/120% extra damage, 0%/3%/5%/7% stun chance. 1/2/3/3 12/11/10/9 Hit all enemies around you with a spinning slash. Pushes back and deals extra damage, maybe stunning them.


General Skills

Extra RecoveryDungeoneeringGossipClick on a skill to go to that page.
Name Effects Points Description
Dungeoneering.png Dungeoneering Gain a +10%/+18%/+25% bonus to find traps and secret doors. 1/1/1 You are an expert in dungeon exploration, and can find more easily hidden traps or secret doors.
Extra Recovery.png Extra Recovery Gain +1/+2 recovery/day 3/3 You gain extra uses of the recovery button per day.
Gossip.png Gossip Gain a +5%/+10%/+15% bonus to learn rumors. 1/1/1 You know how to be friendly enough to listen to local news and legends.

Advanced Warrior Skills

These advanced skills must be learned from specialized trainers.

Name Effects Points Cooldown Reqs Description
Battle Rage.png Battle Rage Gain +2/3/4 Str, +3/4/5 Armor, and immunity to mental effects for 6/8/9 secs. 1/2/3 30/30/30 Endurance 4, Fury 3 You enter a state of unleashed fury gaining a bonus to Str and Armor. You become immune to stun or paralysis, also removing the effect. Afterwards you will be fatigued for 5 secs (-5 Damage and Armor).
Bloodlust.png Bloodlust After killing an enemy, +3/4/6 Damage and +2/3/4 Armor for 6 seconds. 1/2/3 Personality 3 A battle trance that sharpens your focus and makes you unstoppable. Adds bonuses for 6 seconds after killing an enemy (non-cumulative).
Body Development.png Body Development Each point of Endurance/Strength/Endurance grants you 1.5/1/2hp/level 1/2/3 Endurance 4 Your intensive training results in higher maximum hit points.
Death Ward.png Death Ward Gain +12/24/36 to resist death. 1/1/1 Endurance 2 You can endure death magic thanks to your training. Gain a permanent bonus to Death resistance, which stacks with other bonuses.
Duel.png Duel Damage increments by +1/+2/+2 per hit, up to a maximum of +4/+6/+10 1/2/3 Personality 2, Warrior's Guild membership If you hit twice the same enemy, you gain bonus damage, which keeps increasing with each new hit. The effect ends if you hit a different enemy, or you abandon combat.
Fire Ward.png Fire Ward Gain +12/24/36 to resist fire. 1/1/1 Endurance 2; Wizard's Guild reputation 7 You can endure elemental damage thanks to your training. Gain a permanent bonus to Fire resistance, which stacks with other bonuses.
Flurry.png Flurry Attack speed increased by 25/50/75% for 6 seconds. 1/2/3 20/20/20 Agility 6 For a few seconds, your melee attack speed increases.
Heavyhand.png Heavyhand Gain +1/+3/+5 extra damage per attack 1/2/3 Strength 4, Warrior's Guild membership Extensive training makes you put more might behind every blow. Your melee attacks cause additional damage.
Ice Ward.png Ice Ward Gain +12/24/36 to resist cold. 1/1/1 Endurance 2; Wizard's Guild reputation 7 You can endure elemental damage thanks to your training. Gain a permanent bonus to Cold resistance, which stacks with other bonuses.
Infantry Training.png Infantry Training Negate 35%/50% of critical hits received, halve stun duration/immune to stun, halve paralysis time 2/3 Personality 3; Shield Expert 3 You have been trained to survive in the battlefield, giving you an edge to parry and block when you wield both a shield and a hand weapon(not light).
Magical Training.png Magical Training You can use scrolls and wands with mana cost, spending 10/6/4hp per mana point. 1/1/1 Intellect 3 Despite not having any magical powers, you have been trained to use items that have a mana cost. It can be rather exhausting for your health.
Massive Criticals.png Massive Criticals Criticals do up to 200%/250%/300% of max weapon damage, 10%/25%/50% chance to kill weaker enemies. 1/2/3 Strength 3 Your critical hits go beyond the usual 150% max damage, with a chance to insta-kill enemies 2 levels below yours (some are immune)
Precision Shots.png Precision Shots Increase weapon's base critical chance by 50%/100%/150% 1/2/3 Intellect 1, Awareness 1 Your critical chance with ranged weapons is increased.
Precision Strikes.png Precision Strikes Increase weapon's base critical chance by 50%/100%/150% 1/2/3 Intellect 1, Awareness 1 Your critical chance with melee weapons is increased.
Rapid Fire.png Rapid Fire Attack speed increased by 40%/70%/100% for 6 seconds 1/2/3 20/20/20 Agility 4 For a few seconds, your rate of fire with bows increases.
Shock Ward.png Shock Ward Gain +12/24/36 to resist shock. 1/1/1 Endurance 2; Wizard's Guild reputation 7 You can endure elemental damage thanks to your training. Gain a permanent bonus to Shock resistance, which stacks with other bonuses.
Spiritual Ward.png Spiritual Ward Gain +10/20/30 to Spirit resistance. 1/1/1 Personality 2 Your willpower and inner strength are legendary, making you more resilient to stun, paralysis and other mind effects. Gain a permanent bonus to Spirit resistance, which stacks with other bonuses.
Toxic Ward.png Toxic Ward Gain +12/24/36 to resist toxic. 1/1/1 Endurance 2 You can endure acid and poison thanks to your training. Gain a permanent bonus to Toxic resistance, which stacks with other bonuses.


While as a warrior it is possible for you to join other guilds, it is impractical to join any but the Warrior's Guild because all of the advanced skills that a warrior may learn and that are taught by the other guilds are still available to you as a Warrior's Guild member, but not all advanced skills taught by the Warrior's Guild will be available to you if you join another guild. Also, using two-handed weaponry means you can NOT use a shield or Off-Hand weapon. It's best to choose, early on in the game, whether you want an attack or defense minded warrior.