Welcome to the House
|Exiled Kingdoms: Quests|
|Story ♦ Companion ♦ Guild ♦ Side ♦ Town Hall|
|Guild Quest: Welcome to the House|
|New Garand Sewers|
|an ancient statue|
|Gained entry: |
Access to Seventh House ♦ 600 XP
|Smugglers in the Night|
Quest #: 20 - Completable
There is an ancient statue of a street beggar down in the New Garand Sewers. How strange...
- Locate the statue in the sewers.
- Discover the secret coin slot.
- Find the Imperial Copper Penny.
- Use the penny on the statue.
- Enter the Seventh House.
As you explore the New Garand Sewers, you will come across a strange statue, just south of Butterfingers establishment. If you have low awareness or Adaon is not your companion, there will nothing to do. However, with Adaon or 2 Awareness you will notice a small coin-sized slot in the statue's hand. Putting gold in the slot will trigger an acid trap, so you will have to find some other sort of coin.
Return to the eastern part of the sewers, near the lever operated bridge. There is a secret door here on the northern wall. Enter once you find it, but move slowly.
The first room has two Spike Traps. The second room, the Room of Death is packed with Spike Traps. There is only one safe route through. Refer to the image for help getting through. They are high-level traps, so trying to make a run for it is ill advised. Once safely through the trap room, you must now deal with an Enraged Rat and another spike trap directly in front of the chest. The highly guarded secret is, of course, a penny. An Imperial Copper Penny to be exact. Putting two and two together, return to the statue.
Insert the penny into the slot, and the nearby grates will finally lower. In case you hadn't realized these are cautious people, there is another spike trap just inside. Continue on inside, and meet Kardagis, the head of the Thieves Guild known as the Seventh House. Speaking to her can begin the quest Smugglers in the Night, which allows entry into the Thieves Guild.
The following Trait checks are associated with this quest. Those marked with are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.
|Trait Requirement||NPC / Object||Area||Description|
|Awareness 2||Statue||New Garand Sewers||Mandatory to discover the coin slot for opening the grate, thus gaining entrance to the Seventh House. Alternative: Having Adaon in your party.|
- Access to Seventh House
- 600 XP