Welcome to the House: Difference between revisions

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|Walkthrough=As you explore the [[New Garand Sewers]], you will come across a strange statue, just south of [[Butterfingers]] establishment. If you have low awareness or [[Adaon]] is not your companion, there will nothing to do. However, with Adaon or 2 [[Awareness]] you will notice a small coin-sized slot in the statue's hand. Putting gold in the slot will trigger an acid trap, so you will have to find some other sort of coin.
|Walkthrough=As you explore the [[New Garand Sewers]], you will come across a strange statue, just south of [[Butterfingers]] establishment. If you have low awareness or [[Adaon]] is not your companion, there will nothing to do. However, with Adaon or 2 [[Awareness]] you will notice a small coin-sized slot in the statue's hand. Putting gold in the slot will trigger an acid trap, so you will have to find some other sort of coin.


Return to the eastern part of the sewers, near the lever operated bridge. There is a secret door here on the northern wall. Enter once you find it, but move slowly. [[File:NGSTrap.png|thumbnail|The infamous trap room.]] The first room has two spike traps. The second room, the Room of Death is packed with spike traps. There is only one safe route through.  Refer to the image for help getting through. They are high-level traps, so trying to make a run for it is ill advised. Once safely through the trap room, you must now deal with an [[Enraged Rat]] and another spike trap directly in front of the chest. The highly guarded secret is, of course, a penny. An [[Imperial copper penny]] to be exact. Putting two and two together, return to the statue.
Return to the eastern part of the sewers, near the lever operated bridge. There is a secret door here on the northern wall. Enter once you find it, but move slowly. [[File:NGSTrap.png|thumbnail|The infamous trap room.]] The first room has two spike traps. The second room, the Room of Death is packed with spike traps. There is only one safe route through.  Refer to the image for help getting through. They are high-level traps, so trying to make a run for it is ill advised. Once safely through the trap room, you must now deal with an [[Enraged Rat]] and another spike trap directly in front of the chest. The highly guarded secret is, of course, a penny. An [[Imperial copper penny]] to be exact. Putting two and two together, return to the statue.


Insert the penny into the slot, and the nearby grates will finally lower. In case you hadn't realized these are cautious people, there is another spike trap just inside. Continue on inside, and meet [[Kardagis]], the head of the Thieves Guild known as the Seventh House. Speaking to her can begin the quest [[Smugglers in the Night]], which allows entry into the Thieves Guild.
Insert the penny into the slot, and the nearby grates will finally lower. In case you hadn't realized these are cautious people, there is another spike trap just inside. Continue on inside, and meet [[Kardagis]], the head of the Thieves Guild known as the Seventh House. Speaking to her can begin the quest [[Smugglers in the Night]], which allows entry into the Thieves Guild.

Revision as of 20:57, 23 May 2016