Wildlands: Difference between revisions
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{{Kingdom | {{Kingdom | ||
|RegionMap= | |RegionMap=Wildlands flag.png | ||
|Description=There are several areas which are considered | |Description=There are several untamed areas which are considered Wildlands. | ||
|Region1= | |Region1=Central | ||
|Region1Description= | |Region1Description=Deadly no-man's-lands around [[Mercia]]. | ||
|Region1Areas= | |Region1Areas= | ||
{{:The Trollfens|KingTbl}} | {{:The Trollfens|KingTbl}} | ||
{{:Deadwood|KingTbl}} | |||
{{:Elder Forest|KingTbl}} | |||
{{:Varann Woodland|KingTbl}} | |||
{{:Backwoods Coven|KingTbl}} | |||
|Quests1={{:The Trollfens|genSel|Quest}};{{:Deadwood|genSel|Quest}};{{:Elder Forest|genSel|Quest}};{{:Varann Woodland|genSel|Quest}};{{:Backwoods Coven|genSel|Quest}}; | |||
|Region2=Northern | |||
|Region2Description=Savage forests, high fells and tundra valleys separate [[Thuram]] from civilisation. | |||
|Region2Areas= | |||
{{:North Sagar Forest|KingTbl}} | |||
{{:Crimson Hills|KingTbl}} | {{:Crimson Hills|KingTbl}} | ||
{{:Wyvern Mountains|KingTbl}} | {{:Wyvern Mountains|KingTbl}} | ||
{{:Deepfrost Glacier|KingTbl}} | |||
|Quests2={{:North Sagar Forest|genSel|Quest}};{{:Crimson Hills|genSel|Quest}};{{:Wyvern Mountains|genSel|Quest}};{{:Deepfrost Glacier|genSel|Quest}}; | |||
|Region3=Eastern | |||
|Region3Description=Eastern regions too remote from [[Varsilia]] to be controlled effectively. | |||
|Region3Areas= | |||
{{:Wyverntail Valley|KingTbl}} | {{:Wyverntail Valley|KingTbl}} | ||
{{:Steel Coast|KingTbl}} | |||
{{:Nilomar Cape|KingTbl}} | {{:Nilomar Cape|KingTbl}} | ||
{{: | {{:Eastern Korne|KingTbl}} | ||
| | |Quests3={{:Wyverntail Valley|genSel|Quest}};{{:Steel Coast|genSel|Quest}};{{:Nilomar Cape|genSel|Quest}};{{:Eastern Korne|genSel|Quest}}; | ||
| | |Region4=Inori | ||
| | |Region4Description=Vast, mysterious, and deadly Inori Desert. | ||
| | |||
| | The [[Wizard's Guild]] maintain the [[Inori Enclave]] adjacent to [[New Garand]]. | ||
| | |Region4Areas= | ||
| | {{:Northern Inori|KingTbl}} | ||
| | {{:Great Inori|KingTbl}} | ||
| | {{:Eastern Inori|KingTbl}} | ||
{{:Emerald Valley|KingTbl}} | |||
{{:Golden Cove|KingTbl}} | |||
{{:Friguld (City)|KingTbl}} | |||
|Quests4={{:Northern Inori|genSel|Quest}};{{:Great Inori|genSel|Quest}}; | |||
{{:Eastern Inori|genSel|Quest}};{{:Emerald Valley|genSel|Quest}};{{:Golden Cove|genSel|Quest}};{{:Friguld (City)|genSel|Quest}}; | |||
|Region5=Southern | |||
|Region5Description=Ashen wastelands of the annihilated south. | |||
|Region5Areas= | |||
{{:Dragon Coast|KingTbl}} | |||
{{:Southern Dragon Mountains|KingTbl}} | |||
{{:Ashen Wastes|KingTbl}} | |||
{{:Ashen Cape|KingTbl}} | |||
|Quests5={{:Dragon Coast|genSel|Quest}};{{:Southern Dragon Mountains|Quest}};{{:Ashen Wastes|Quest}};{{:Ashen Cape|Quest}}; | |||
}} | }} |
Latest revision as of 23:05, 30 January 2023
There are several untamed areas which are considered Wildlands.
Regions
Central Wildlands
Deadly no-man's-lands around Mercia.
Grid | Name |
---|---|
E8 | The Trollfens |
F9 | Deadwood |
C11 | Elder Forest |
C10 | Varann Woodland |
C12 | Backwoods Coven |
Quests
Northern Wildlands
Savage forests, high fells and tundra valleys separate Thuram from civilisation.
Grid | Name |
---|---|
I11 | North Sagar Forest |
G11 | Crimson Hills |
I12 | Wyvern Mountains |
G13 | Deepfrost Glacier |
Quests
Eastern Wildlands
Eastern regions too remote from Varsilia to be controlled effectively.
Grid | Name |
---|---|
J11 | Wyverntail Valley |
J9 | Steel Coast |
J8 | Nilomar Cape |
K7 | Eastern Korne |
Quests
Inori Wildlands
Vast, mysterious, and deadly Inori Desert.
The Wizard's Guild maintain the Inori Enclave adjacent to New Garand.
Grid | Name |
---|---|
G8 | Northern Inori |
G7 | Great Inori |
H7 | Eastern Inori |
G6 | Emerald Valley |
H6 | Golden Cove |
H6 | Friguld (City) |
Quests
Southern Wildlands
Ashen wastelands of the annihilated south.
Grid | Name |
---|---|
H5 | Dragon Coast |
H4 | Southern Dragon Mountains |
H3 | Ashen Wastes |
I3 | Ashen Cape |