Wildlands
There are several untamed areas which are considered Wildlands.
Regions
Central Wildlands
Deadly no-man's-lands around Mercia.
Grid | Name |
---|---|
E8 | The Trollfens |
F9 | Deadwood |
C11 | Elder Forest |
C10 | Varann Woodland |
C12 | Backwoods Coven |
Quests
Northern Wildlands
Savage forests, high fells and tundra valleys separate Thuram from civilisation.
Grid | Name |
---|---|
I11 | North Sagar Forest |
G11 | Crimson Hills |
I12 | Wyvern Mountains |
G13 | Deepfrost Glacier |
Quests
Eastern Wildlands
Eastern regions too remote from Varsilia to be controlled effectively.
Grid | Name |
---|---|
J11 | Wyverntail Valley |
J9 | Steel Coast |
J8 | Nilomar Cape |
K7 | Eastern Korne |
Quests
Inori Wildlands
Vast, mysterious, and deadly Inori Desert.
The Wizard's Guild maintain the Inori Enclave adjacent to New Garand.
Grid | Name |
---|---|
G8 | Northern Inori |
G7 | Great Inori |
H7 | Eastern Inori |
G6 | Emerald Valley |
H6 | Golden Cove |
H6 | Friguld (City) |
Quests
Southern Wildlands
Ashen wastelands of the annihilated south.
Grid | Name |
---|---|
H5 | Dragon Coast |
H4 | Southern Dragon Mountains |
H3 | Ashen Wastes |
I3 | Ashen Cape |