Wizard's Guild

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Revision as of 01:56, 4 August 2018 by Zalvarez0627 (talk | contribs)


This mysterious organization is powerful in Thuram, but as other kingdoms need the service of magicians, they have allowed them to build wizard towers in other places.

The Wizard's Guild Flag

Wizard's Guild in Kingsbridge(an NPC member is here)

Kingsbridge

Members

Quests

Wizard's Guild in Iron Enclave

Wizard Tower in Iron Valley(Iron Enclave)

Located in the Iron Valley

Members

Quests

Merchants

Dartos
Name Cost Description
Scroll: Summon Fire Elemental 600 Summon Fire Elemental For 60s A level 10 Fire Elemental will guard you for 60 seconds.
Deepfrost Cognac 50 Recover HP/Mana 10/20 Bulky bottle of expensive imported magical liquor. It'll restore 20 mana and 10hp.
Superior Belt of Flowing Thought 15000 +1 AR    +6 HP    Intellect.png 1
Arcane Leather Boots 800 +1 AR    +4 HP   +3 MP 
Journeyman Tunic 400 +1 AR    +5 HP   +7 MP 
Journeyman Pants 380 +1 AR    +3 HP   +4 MP 
Lesser White Orb 500   +14 HP   +5 MP    Cold.png 18  
Lesser Green Orb 500   +14 HP   +5 MP    Poison.png 18  
Caduceus of Scorching 1800 Ranged   DMG: Fire.png 5-9  Spd: 9   Crit: 5% Arcane 1

Skills

Name War Rog Cle Mag Gen Adv Effects Points Cooldown Mana Reqs
Fire Mastery.png Fire Mastery Summon a level 7/10/13 Fire Elemental. 2/2/2 10/10/10 25/35/45 Lesser Summoning 2; Personality 3; Wizard's Guild reputation 7
Fire Ward.png Fire Ward Gain +12/24/36 to resist fire. 1/1/1 Endurance 2; Wizard's Guild reputation 7

Wizard's Guild in Sagar Enclave

Wizard Tower in South Sagar Forest(Sagar Enclave)

Located in South Sagar Forest

Members

Quests

Merchants

Dansul
Name Cost Description
Deepfrost Cognac 50 Recover HP/Mana 10/20 Bulky bottle of expensive imported magical liquor. It'll restore 20 mana and 10hp.
Lesser Black Orb 500   +14 HP   +5 MP    Death.png 18  
Lesser Red Orb 500   +14 HP   +5 MP    Fire.png 18  
Defective Magic Ring 180  +2 MP    Shock.png 5  

Wizard's Guild in Inori Enclave

Wizard Tower in Northern Inori(Inori Enclave)

Located in Northern Inori

Members

Quests

Merchants

Couk
Name Cost Description
Scroll: Teleport 600 Teleportation Allows you to Recall, or to travel to any town you have visited before. It might not work if cast from large towns and other magically sealed areas.
Deepfrost Cognac 50 Recover HP/Mana 10/20 Bulky bottle of expensive imported magical liquor. It'll restore 20 mana and 10hp.
Scroll of Detection 240 Detect Can detect secrets (75%) in a 10m range.
Belt of Flowing Thought 8000   Intellect.png 1
Lesser White Orb 500   +14 HP   +5 MP    Cold.png 18  
Lesser Blue Orb 500   +14 HP   +5 MP    Shock.png 18  
Wand of Scorching 200 Ranged   DMG: Fire.png 4-6  Spd: 11   Crit: 5% Arcane 1

Skills

Name War Rog Cle Mag Gen Adv Effects Points Cooldown Mana Reqs
Mage Barrier.png Mage Barrier Enemies are pushed back 1.0/1.5/2.0m and receive 12/25/40 shock damage. Stun chance 0/10/30%. 1/2/3 Mage Armor 3; Wizard's Guild reputation 7
Shock Ward.png Shock Ward Gain +12/24/36 to resist shock. 1/1/1 Endurance 2; Wizard's Guild reputation 7

Wizard's Guild in Great Plains Enclave

Wizard Tower in Great Plains(Great Plains Enclave)

Located in Great Plains

Members

Quests

Merchants

Barahid
Name Cost Description
Scroll: Teleport 600 Teleportation Allows you to Recall, or to travel to any town you have visited before. It might not work if cast from large towns and other magically sealed areas.
Deepfrost Cognac 50 Recover HP/Mana 10/20 Bulky bottle of expensive imported magical liquor. It'll restore 20 mana and 10hp.
Lesser Black Orb 500   +14 HP   +5 MP    Death.png 18  
Lesser Red Orb 500   +14 HP   +5 MP    Fire.png 18  
Arcane Leather Doublet 1800 +3 AR    +4 HP   +4 MP    Holy.png 5 
Caduceus of Scorching 1800 Ranged   DMG: Fire.png 5-9  Spd: 9   Crit: 5% Arcane 1
Elm Wand 2400 Ranged   DMG: Sword.png 4-8  Spd: 11   Crit: 6%
Staff of Mighty Missiles 3600 Ranged   DMG: Sword.png 7-12  Spd: 9   Crit: 5%

Skills

Name War Rog Cle Mag Gen Adv Effects Points Cooldown Mana Reqs
Ice Mastery.png Ice Mastery Summon a level 7/10/13 Ice Elemental. 1/2/3 20/20/20 25/35/45 Lesser Summoning 2; Personality 3; Wizard's Guild reputation 7
Ice Ward.png Ice Ward Gain +12/24/36 to resist cold. 1/1/1 Endurance 2; Wizard's Guild reputation 7

Wizard's Guild in Icemist (City)

Located in Icemist Fjord (Inside Icemist (City))

Members

Quests

No known associated quests

Merchants

Trader Gilron
Name Cost Description
Scroll: Turn Undead 900 Paralyze Undead For 4s/4m Paralyze for 4 seconds all undead enemies in a 4 meter radius.
Scroll: Teleport 600 Teleportation Allows you to Recall, or to travel to any town you have visited before. It might not work if cast from large towns and other magically sealed areas.
Scroll: Summon Fire Elemental 600 Summon Fire Elemental For 60s A level 10 Fire Elemental will guard you for 60 seconds.
Scroll: Summon Ice Elemental 600 Summon Ice Elemental For 60s A level 10 Ice Elemental will guard you for 60 seconds.
Scroll: Planar Binding 400 Heal summons 80hp Your summoned creature will be healed for up to 80hp.
Potion of Mana 350 Gain Mana 35 Keep going and going! Recovers +35 mana.
Greater Potion of Mana 1000 Gain Mana 70 Keep going and going! Recovers +70 mana.
Girdle of Supreme Intellect 30000   Intellect.png 2
Wand of the Arcanist 9000 Ranged   DMG: Sword.png 7-12  Spd: 11   Crit: 6% Arcane 3
Staff of the Arcanist 9000 Ranged   DMG: Sword.png 8-14  Spd: 9   Crit: 5% Arcane 3

Skills

Name War Rog Cle Mag Gen Adv Effects Points Cooldown Mana Reqs
Arcanist.png Arcanist Reduces mana cost by 1/2/3. 2/2/2 Mana Surge 2; Endurance 3; Wizard's Guild membership.
Disintegrate.png Disintegrate Disintegrate does +50/75/100 damage on your next attack, +0/1/2 per level. 1/2/3 20/20/20 25/50/70 Intellect 5; Wizard's Guild membership
Earth Mastery.png Earth Mastery Summon a level 8/11/15 Earth Elemental/Earth Elemental/Iron Golem. 2/2/3 30/30/30 40/60/80 Lesser Summoning 2; Personality 4; Wizard's Guild membership
Gate.png Gate Recall to the closest town/an already visited town of your choice. 1/1 20/20 20/20 None
Summoner.png Summoner The creatures you summon gain +1/2/3 levels. 1/1/2 Personality 3
Toxic Ward.png Toxic Ward Gain +12/24/36 to resist toxic. 1/1/1 Endurance 2

Background

Notes