Iron Enclave: Difference between revisions
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|Grid=D9 | |Grid=D9 | ||
|Type=Building | |Type=Building | ||
|Dng=|Twn=|Out=|Bld=✔ | |Dng=|Twn=|Out=|Bld=✔ | ||
|Adjacent=[[Iron Valley]] | |Adjacent=[[Iron Valley]] | ||
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|Items= | |Items= | ||
|Dungeon= | |Dungeon= | ||
|Difficulty= | |Recall=[[Scroll of Recall]] and [[Gate]] recall to [[Freetown (City)]] | ||
|Difficulty=0 | |||
|LevelL=|LevelH= | |||
|ThreatNonrec= | |||
|ThreatRecur= | |||
|ThreatEnv= | |||
|ElemDanger= | |||
|ElemVuln= | |||
|Quest=[[Outstanding Apprentice]] | |Quest=[[Outstanding Apprentice]] | ||
|NPCs=[[Aglaron]]; [[Dartos]] | |NPCs=[[Aglaron]]; [[Dartos]] | ||
|Description=One of the | |Description=One of the four [[Wizard's Guild]] enclaves spread across land. | ||
|Lore=Although distrusted, the Wizard Guild is allowed to operate enclaves in the other kingdoms in exchange for magical services. The tendency for magical mishaps means the enclaves have to be located outside of cities. | |||
|Notes= | |Notes= | ||
}} | }} |
Latest revision as of 08:09, 28 January 2022
Exiled Kingdoms: Areas |
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All Areas ♦ Kingdoms ♦ Outdoors ♦ Cities ♦ Dungeons ♦ Buildings |
Building: Iron Enclave |
World Map: D9 |
In-Game Map |
One of the four Wizard's Guild enclaves spread across land.
Building Location
Iron Enclave is located in Iron Valley.
NPCs
Quests
Transportation
Teleportation
Scroll of Recall and Gate recall to Freetown (City)
Trait Checks
The following Trait checks are associated with this area. Those marked with are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.
Trait Requirement | NPC / Object | Quest | Description | |
---|---|---|---|---|
Intellect 1 | Dartos | Outstanding Apprentice | Needed for grasping the allusion to regeneration and updating your quest log accordingly. | |
Intellect 1 | Dartos | Outstanding Apprentice | Mandatory to explain Khadar's true motives to Dartos, thus additionally receiving 300 XP and +3 reputation with the Wizard's Guild. |
Map
Important sites and secrets
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Important NPCs and enemies
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Lore
Although distrusted, the Wizard Guild is allowed to operate enclaves in the other kingdoms in exchange for magical services. The tendency for magical mishaps means the enclaves have to be located outside of cities.